Author: David Antonio Gómez Jáuregui
Edition:
Binding: Paperback
ISBN: 3659302546
Edition:
Binding: Paperback
ISBN: 3659302546
3D Motion Capture by Computer Vision and Virtual Rendering: Allowing virtual telepresence to anyone using a personal computer with a webcam
Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Get 3D Motion Capture by Computer Vision and Virtual Rendering computer books for free.
Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user's avatar from real time 3D motion capture by monocular computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. The first contribution of this work is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major issue for robust Check 3D Motion Capture by Computer Vision and Virtual Rendering our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

3D Motion Capture by Computer Vision and Virtual Rendering Free
Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user's avatar from real time 3D motion capture by monocular computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence The major issue for robust
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