Thursday, 9 December 2010

Real-Time Hair Modeling and Rendering using Ray Tracing on GPU

Real-Time Hair Modeling and Rendering using Ray Tracing on GPU
Author: Nasim Sedaghat
Edition:
Binding: Paperback
ISBN: 383832921X



Real-Time Hair Modeling and Rendering using Ray Tracing on GPU: Introducing "Continual Cylinders" to represent hairs


Hair simulating is still a very challenging research topic and has progressed a lot recently. Get Real-Time Hair Modeling and Rendering using Ray Tracing on GPU computer books for free.
An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especially over Generalized Cylinders. Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we Check Real-Time Hair Modeling and Rendering using Ray Tracing on GPU our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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Real-Time Hair Modeling and Rendering using Ray Tracing on GPU Free


Hair rendering is done using famous ray tracing algorithms but on a GPU rather than a CPU which due to its performance we

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